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A job description that inspired

November 22, 2020

As I organized my Notes app this weekend, I stumbled upon text from a job description that is no longer posted from Apple. I think this was in 2014, and the role was called Experimental Designer. I remember reading this description and said "this is the dream job!"  I obviously did not get the job or ever hear back from Apple. However, reading back on this made me realize how much that job description set aspirations for things I found important in my career:

  • Bridging design and engineering
  • Interdisciplinary prototyping - the sensibility of a designer, ingenuity of an engineer
  • Converse fluently with creative and technical teams
  • Limitless passion for learning and tinkering

Here is the job description from Apple for an Experimental Designer

The Apple Human Interface Group (HIg), responsible for crafting the user interface design of iOS and OS X, is looking for an Experimental Designer. The HIg Experimental Designer is an interdisciplinary prototyping expert. He or she has the sensibility of a designer, ingenuity of an engineer, the ability to converse fluently with creative and technical teams, and a limitless passion for learning and tinkering with unproven and cutting edge technologies and user interaction models. Top candidates will have an understanding of user interface design principles as well as a sensitivity to composition, typography and color, experience in a programming environment like Objective C/HTML (or equivalent), and a practical grasp of animation. Bachelors in Graphics Design, User Experience Design, Industrial design or equivalent.

Key Qualifications

The HIg Experimental Designer is an interdisciplinary prototyping expert. He or she has the sensibility of a designer, ingenuity of an engineer, the ability to converse fluently with creative and technical teams, and a limitless passion for learning and tinkering with unproven and cutting edge technologies and user interaction models. Top candidates will have an understanding of user interface design principles as well as a sensitivity to composition, typography and color, experience in a programming environment like Objective C/HTML (or equivalent), and a practical grasp of animation. Bachelors in Graphics Design, User Experience Design, Industrial design or equivalent.

Can a job description forge your career path, even if you never worked there?

Proof of Concept: The 000 Series

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